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Toy Games Predict Real-World Visual Reasoning—Mostly

Game2Real-Bench aligns executable game tasks with real images by reasoning requirement instead of appearance.

Published Updated Story ID: mp-2026-10-14-014
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Summary

Game2Real-Bench aligns executable game tasks with real images by reasoning requirement instead of appearance.

Game2Real-Bench pairs 1,000 procedurally verified game samples with 400 real-world samples that demand the same kinds of perception, spatial reasoning, constraints and planning. Across 25 vision-language models, game and real-world scores had Pearson and Spearman correlations of 0.935. One-shot game examples improved constraint reasoning for several tested models but hurt fine-grained perception. Correlation does not mean every synthetic skill transfers. The benchmark's useful distinction is that a controllable toy can diagnose a reasoning operation even when its pixels look nothing like the target world.

Why it matters

Game2Real-Bench aligns executable game tasks with real images by reasoning requirement instead of appearance.

Limits and context

  • Correlation does not mean every synthetic skill transfers.

Key claims

  1. Game2Real-Bench aligns executable game tasks with real images by reasoning requirement instead of appearance.

    Qualification: Correlation does not mean every synthetic skill transfers.

    Evidence: source-2026-10-14-014

Sources

  1. arXiv preprint 2610.18834, original v1arXiv / submitting research authors · primary research

Corrections

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