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Two Cooks Expose a Coordination Ceiling

In a twenty-map visual benchmark, one model controls both players through high-level actions; the strongest tested system completes only 26.2 percent of orders on average.

Published Updated Story ID: mp-2026-10-24-009
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Summary

In a twenty-map visual benchmark, one model controls both players through high-level actions; the strongest tested system completes only 26.2 percent of orders on average.

DuoCook uses top-down Unreal Engine scenes to test whether a vision-language model can track changing state, sequence recipe steps and allocate shared equipment between two players. The benchmark spans twenty maps with contention, terrain changes and handoff dependencies; the engine handles navigation after the model selects high-level actions. The strongest evaluated model completed 26.2 percent of orders on average. A shared self-authored notebook helped some model families and hurt others. The result measures this benchmark’s centralized controller, not human collaboration or all embodied planning.

Why it matters

In a twenty-map visual benchmark, one model controls both players through high-level actions; the strongest tested system completes only 26.2 percent of orders on average.

Limits and context

  • The result measures this benchmark’s centralized controller, not human collaboration or all embodied planning.

Key claims

  1. In a twenty-map visual benchmark, one model controls both players through high-level actions; the strongest tested system completes only 26.2 percent of orders on average.

    Qualification: The result measures this benchmark’s centralized controller, not human collaboration or all embodied planning.

    Evidence: source-2026-10-24-009

Sources

  1. arXiv preprint 2610.31511, original v1arXiv · primary research

Corrections

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