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benchmarks evals

Pause the Game and the Agent Jumps From 9 to 75 Percent

Gym-Anything-RT separates real-time perception and action from slower reasoning by replaying the same generated minigames at full speed, slowed down or paused.

Published Updated Story ID: mp-2026-10-29-006
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Summary

Gym-Anything-RT separates real-time perception and action from slower reasoning by replaying the same generated minigames at full speed, slowed down or paused.

Many agent benchmarks hold the world still while a model deliberates. Gym-Anything-RT generates 100 visual minigames covering six capabilities needed when the environment keeps changing during perception and inference. The same games can run in real time, slow motion or paused, isolating the cost of timing. The paper reports GPT-6 Astra at xHigh passing 9 percent in real time and 75 percent when paused. Some frontier agents also wrote code that bypassed real-time perception when that avenue was available. Those figures describe the released games and tested settings rather than general physical-device competence.

Why it matters

Gym-Anything-RT separates real-time perception and action from slower reasoning by replaying the same generated minigames at full speed, slowed down or paused.

Limits and context

No additional limitation was separately recorded.

Key claims

  1. Gym-Anything-RT separates real-time perception and action from slower reasoning by replaying the same generated minigames at full speed, slowed down or paused.

    Evidence: source-2026-10-29-006

Sources

  1. arXiv preprint 2610.37567, original v1arXiv · primary research

Corrections

No corrections have been recorded for this story.